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发布时间:2024-04-01 12:55:01

  1. 求一javascript小游戏代码。【注:不要叫我去下载,你直接给我复制过来就可以了】。thank!!

一、求一javascript小游戏代码。【注:不要叫我去下载,你直接给我复制过来就可以了】。thank!!

  代码比较长 没有注释

脚本说明:

把如下代码加入<body>区域中

<style>

.bigcell {

background-color:#aa9966;

border:4px solid #aa9966;

text-align:center;

}

.cell {

width:40px;

height:40px;

font-family:verdana, arial;

font-size:10pt;

font-weight:bold;

background-color:#996633;

color:#ffff33;

border-top:2px solid #aa9966;

border-left:2px solid #aa9966;

border-right:2px solid #663300;

border-bottom:2px solid #663300;

text-align:center;

}

.hole {

width:40px;

height:40px;

background-color:#aa9966;

text-align:center;

}

body,h1,h2,h3,.msg,capt1,capt2 {font-family:verdana,comic sans ms,arial;}

body {margin:0px;}

h1 {font-size:28pt; font-weight:bold; margin-bottom:0px;}

h2 {font-size:16pt; margin:0px; font-weight:bold;}

h3 {font-size:8pt; margin:0px; font-weight:bold;}

.msg {font-size:8pt; font-weight:bold;}

.tab {cursor:hand;}

.capt1 {font-size:10pt; font-weight:bold;}

.capt2 {font-size:9pt; font-weight:bold;}

.capt3 {font-size:14pt; font-weight:bold; color:yellow;}

.capt4 {font-size:10pt; font-weight:bold; color:yellow;}

.but {font-size:9pt; font-weight:bold; height:30px;background-color:#aaaa99;}

</style>

<body onload="loadboard(4)">

<script>

var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling;

function togglehelp()

{

if (buthelp.value == "hide help")

{

help.style.display = "none";

buthelp.value = "show help";

}

else

{

help.style.display = "";

buthelp.value = "hide help";

}

}

//random number between low and hi

function r(low,hi)

{

return math.floor((hi-low)*math.random()+low);

}

//random number between 1 and hi

function r1(hi)

{

return math.floor((hi-1)*math.random()+1);

}

//random number between 0 and hi

function r0(hi)

{

return math.floor((hi)*math.random());

}

function startgame()

{

shuffle();

gtime = 0;

gmoves = 0;

ticktime();

gintervalid = setinterval("ticktime()",1000);

}

function stopgame()

{

if (gintervalid==-1) return;

clearinterval(gintervalid);

fldstatus.innerhtml = "";

gintervalid=-1;

}

function ticktime()

{

showstatus();

gtime++;

}

function checkwin()

{

var i, j, s;

if (gintervalid==-1) return; //game not started!

if (!ishole(gsize-1,gsize-1)) return;

for (i=0;i<gsize;i++)

for (j=0;j<gsize;j++)

{

if (!(i==gsize-1 && j==gsize-1)) //ignore last block (ideally a hole)

{

if (getvalue(i,j)!=(i*gsize+j+1).tostring()) return;

}

}

stopgame();

s = "<table cellpadding=4>";

s += "<tr><td align=center class=capt3>!! congrats !!</td></tr>";

s += "<tr class=capt4><td align=center>you have done it in " + gtime + " secs ";

s += "with " + gmoves + " moves!</td></tr>";

s += "<tr><td align=center class=capt4>your speed is " + math.round(1000*gmoves/gtime)/1000 + " moves/sec</td></tr>";

s += "</table>";

fldstatus.innerhtml = s;

// shuffle();

}

function showstatus()

{

fldstatus.innerhtml = "time: " + gtime + " secs moves: " + gmoves

}

function showtable()

{

var i, j, s;

stopgame();

s = "<table border=3 cellpadding=0 cellspacing=0 bgcolor='#666655'><tr><td class=bigcell>";

s = s + "<table border=0 cellpadding=0 cellspacing=0>";

for (i=0; i<gsize; i++)

{

s = s + "<tr>";

for (j=0; j<gsize; j++)

{

s = s + "<td id=a_" + i + "_" + j + " onclick='move(this)' class=cell>" + (i*gsize+j+1) + "</td>";

}

s = s + "</tr>";

}

s = s + "</table>";

s = s + "</td></tr></table>";

return s;

}

function getcell(row, col)

{

return eval("a_" + row + "_" + col);

}

function setvalue(row,col,val)

{

var v = getcell(row, col);

v.innerhtml = val;

v.classname = "cell";

}

function getvalue(row,col)

{

// alert(row + "," + col);

var v = getcell(row, col);

return v.innerhtml;

}

function sethole(row,col)

{

var v = getcell(row, col);

v.innerhtml = "";

v.classname = "hole";

ghrow = row;

ghcol = col;

}

function getrow(obj)

{

var a = obj.id.split("_");

return a[1];

}

function getcol(obj)

{

var a = obj.id.split("_");

return a[2];

}

function ishole(row, col)

{

return (row==ghrow && col==ghcol) ? true : false;

}

function getholeinrow(row)

{

var i;

return (row==ghrow) ? ghcol : -1;

}

function getholeincol(col)

{

var i;

return (col==ghcol) ? ghrow : -1;

}

function shiftholerow(src,dest,row)

{

var i;

//conversion to integer needed in some cases!

src = parseint(src);

dest = parseint(dest);

if (src < dest)

{

for (i=src;i<dest;i++)

{

setvalue(row,i,getvalue(row,i+1));

sethole(row,i+1);

}

}

if (dest < src)

{

for (i=src;i>dest;i--)

{

setvalue(row,i,getvalue(row,i-1));

sethole(row,i-1);

}

}

}

function shiftholecol(src,dest,col)

{

var i;

//conversion to integer needed in some cases!

src = parseint(src);

dest = parseint(dest);

if (src < dest)

{//alert("src=" + src +" dest=" + dest + " col=" + col);

for (i=src;i<dest;i++)

{//alert(parseint(i)+1);

setvalue(i,col,getvalue(i+1,col));

sethole(i+1,col);

}

}

if (dest < src)

{

for (i=src;i>dest;i--)

{

setvalue(i,col,getvalue(i-1,col));

sethole(i-1,col);

}

}

}

function move(obj)

{

var r, c, hr, hc;

if (gintervalid==-1 && !gshuffling)

{

alert('请点击"开始游戏"按钮')

return;

}

r = getrow(obj);

c = getcol(obj);

if (ishole(r,c)) return;

hc = getholeinrow(r);

if (hc != -1)

{

shiftholerow(hc,c,r);

gmoves++;

checkwin();

return;

}

hr = getholeincol(c);

if (hr != -1)

{

shiftholecol(hr,r,c);

gmoves++;

checkwin();

return;

}

}

function shuffle()

{

var t,i,j,s,frac;

gshuffling = true;

frac = 100.0/(gsize*(gsize+10));

s = "% ";

for (i=0;i<gsize;i++)

{

s += "|";

for (j=0;j<gsize+10;j++)

{

window.status = "loading " + math.round((i*(gsize+10) + j)*frac) + s

if (j%2==0)

{

t = r0(gsize);

while (t == ghrow) t = r0(gsize); //skip holes

getcell(t,ghcol).click();

}

else

{

t = r0(gsize);

while (t == ghcol) t = r0(gsize); //skip holes

getcell(ghrow,t).click();

}

}

}

window.status = "";

gshuffling = false;

}

function loadboard(size)

{

gsize = size;

board.innerhtml = showtable(gsize);

sethole(gsize-1,gsize-1);

//shuffle();

}

</script>

<div id=test></div>

<table cellpadding=4>

<tr><td align=center>

<b>请选择难度: </b>

<select id=level onchange="loadboard(parseint(level.value))">

<option value='3'>3</option>

<option value='4' selected>4</option>

<script>

for (var i=5;i<=10;i++)

{

document.write("<option value='" + i + "'>" + i + "</option>");

}

</script>

</select>

</td></tr>

<tr><td align=center>

<input type=button class=but value="开始游戏" onclick="startgame();">

<tr><td align=center id=fldstatus class=capt2>

</td></tr>

</table>

<div id=board></div>